Bringing Digital Games into the Classroom
Most studies focus more on the game itself rather than how it is used and leveraged by the teacher in the classroom.
Most studies focus more on the game itself rather than how it is used and leveraged by the teacher in the classroom.
https://cal.msu.edu/news/national-resource-center-for-less-commonly-taught-languages-to-open-at-msu/ How will the NLRC affect the MAFLT Program? Read about the teacher development project led by Dr. Sommer-Farias, Dr. Poole, and Dr. Lanier: The ViVID Project Watch for new…
Second Language Acquisition (SLA), proficiency, intercultural competence, task-based language teaching, authentic materials, interaction, gamification, sociolinguistics, digital literacy, genre, assessment, implicit vs. explicit, motivation and engagement... Are there terms, ideas, concepts,…
How language departments can collaborate and grow as a community despite the differences between target languages. | Extempore Extravaganza 2022
Why learn a world language? Advocacy Resources @MSU_MAFLT
New Fellowships! Promoting Diversity in Languages, Learners, and Teachers
ACTFL 2020 Virtual Convention & Expo Read FAQs about the convention here: Frequently Asked Questions Access the conference platform here: www.actflconvention.org. MAFLT Events In 2020 the MAFLT Program offered two virtual events…
When is the next Town Hall meeting? Tuesday, January 11, 2022 at 7 p.m.! Look for updates and announcements via MAFLT Students in Teams and on the MAFLT Events page.…
Join us for Exhibitor Breaks, Presentations, and the Student-Alumni Reunion!